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mathisfun123 an hour ago

...wasn't it the old moat as well?

fidotron 39 minutes ago | parent [-]

Underrated but true.

It always was far easier to train a creative thinker in how to operate the tools needed to facilitate their vision than it is to get a great tools operator to have good ideas.

mitxela 25 minutes ago | parent [-]

Classic indie games such as Undertale/Deltarune, Terraria and VVVVVV had horrible code but it didn't matter because they were actually good games, and that's because their creators spent all their character points on making a good game instead of obsessing over monads.