| ▲ | tomjakubowski 3 hours ago | |
MIT Game Lab made a take on this back in 2012. | ||
| ▲ | dang an hour ago | parent | next [-] | |
Discussed a few times: A Slower Speed of Light (2012) - https://news.ycombinator.com/item?id=40332586 - May 2024 (59 comments) What if we could reduce the speed of light - https://news.ycombinator.com/item?id=26309517 - March 2021 (1 comment) A Slower Speed of Light (2012) - https://news.ycombinator.com/item?id=17169262 - May 2018 (15 comments) A Slower Speed of Light - https://news.ycombinator.com/item?id=4731749 - Nov 2012 (105 comments) "A Slower Speed of Light" Game Trailer - MIT Game Lab - https://news.ycombinator.com/item?id=4714779 - Oct 2012 (1 comment) | ||
| ▲ | hn993302 2 hours ago | parent | prev | next [-] | |
I ran into this a while back when I was trying to design an RTS with information delay. | ||
| ▲ | chamomeal 3 hours ago | parent | prev | next [-] | |
Loved that game!! Blew my mind in my 1st year physics classes | ||
| ▲ | TZubiri 2 hours ago | parent | prev | next [-] | |
It seems like it's open source, and that it splits the game from the actual engine, so if someone wants to vibecode something of their own, they can take this as a base rather than vibing the physics from scratch, with the risks of messing the core mechanic from scratch. I feel like a rule of vibecoding would be that you shouldn't do it for the core of a product, the quality is just not there yet. Even if it is, your core contribution should be what LLMs would train on, rather than being their output. | ||
| ▲ | Tostino 2 hours ago | parent | prev [-] | |
Played around with this one before. Very interesting. Thanks for linking it. | ||