| ▲ | bakies an hour ago | |||||||
it's a neat tidbit, but not important in the slightest imo. Probably helps with smoothly transitioning between modes, but that's not been a particular pain from my foldable use. | ||||||||
| ▲ | lmz an hour ago | parent [-] | |||||||
Android devs have always had to handle different screen sizes. Not the case for iPhone devs e.g. I have a game "Ridiculous Fishing" (from 2013) which is a mess layout-wise on my iPhone because it seemingly hardcoded some pixel values and used percentages for the others. They have a fixed version for Apple Arcade. | ||||||||
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