| ▲ | Joel_Mckay a day ago | ||||||||||||||||
Indeed, keeping track of every shader/asset/texture under CC BY-SA 4.0 was a nonstarter. For media, 3D files, game FX, and icons it is only CC0 Public Domain projects we recommend to folks having fun. Keeping track of every Copyright and Copyleft trolls content demands is just too much work for small hobbies. =3 We also financially support people clearing barriers for future artists and creatives (clean Blender resources.) And procedural textures with bake export (actually made Blender usable for mere mortals): https://sanctus.gumroad.com/l/SLibrary One of the problems we found was people reselling other peoples pirated works, or plug-ins for features already in Blender for free. Cons will always con regardless of community intentions. Make something fun and beautiful instead =3 | |||||||||||||||||
| ▲ | ghaff a day ago | parent [-] | ||||||||||||||||
There can be issues with public domain in Europe (moral rights you can't disclaim yada-yada in some non-common law countries). And, as I distantly recall, there were some issues with CC0 related to patents. MIT-0 would probably be my choice absent deep legal research into the topic (though I have discussed public domain as related to software with IP lawyers as related to a book I wrote). | |||||||||||||||||
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