| ▲ | hakunin 2 hours ago | |
There are also skills that help LLM do the thing it can do without the skill, but faster (by cutting out unnecessary discovery). I guess for such skills the fail case is "being slow"? I imagine many fail cases can burn a lot of tokens/usage/time because failing LLMs can be very persistent. Maybe some upper bound (turn count, timeout) would help too. | ||