| ▲ | hspeiser 3 hours ago | |
I completely understand this. I’ve worked on robot hands and 5.6/Fable 5 were practically useless at helping me debug anything visually. What I have found super useful actually is having models make a interactive 3d viewer in which I use move / highlight / paint (soft body painting directly onto the geometry for issues and different colors mean different failures). This gives a much better way to communicate the physical relationships and positions that are hard to get across in a labeled screenshot. Its for sure still a lot of manual work so the "seeing-eye dog" description definitely holds. But I have found that after a couple of examples with the extra context the model gets much better at handling the problem and becomes useful. | ||