| ▲ | bhouston 2 days ago | |||||||
ThreeJs has an abstraction that allows you to write your shaders using JavaScript, it is called ThreeJS Shading Language. This implementation makes of that to simplify development: https://github.com/mrdoob/three.js/wiki/Three.js-Shading-Lan... | ||||||||
| ▲ | anematode 2 days ago | parent [-] | |||||||
That makes very little sense when you can just use WebGPU and have fine-grained control... for something like LLM inference, having this kind of abstraction seems like quite a hindrance | ||||||||
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