| ▲ | rowanG077 5 hours ago | ||||||||||||||||
Decompilation of a game and another larger decompile project. I'm working on it solo. I use 50 sub-agent, one per target function or translation unit. Often there is some progress in a unit but it's not done. So it requires a lot of cycles per function. Notably a single ~80kb function took about a week of constant sol-ultra attention before reaching exactness. The game I'm targeting has ~5000 total functions. The other decompile project has ~10k+ functions. I'm sure I could be more token efficient, but this was/is also a learning process for me since I never did such an extremely large project before that would take multiple man years before AI. | |||||||||||||||||
| ▲ | ModernMech 5 hours ago | parent [-] | ||||||||||||||||
Fascinating! I think that’s the main difference is my usage is probably tool-bound, meaning it writes some code but then there’s a long period of verification where it compiles things and then waits for the compilation and CI to complete before it can continue. That probably doesn’t consume as many tokens as constantly churning on a problem despite the same wall time. | |||||||||||||||||
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