Remix.run Logo
bredren an hour ago

I’m interested! I struggled to get goos detail on my Back to the Future Delorean 3D animation on my docs hero: https://contextify.sh/docs/

I posted this previously and people wanted more info so here is how I built it, with a deeper dive into some film scene recreation I worked on focusing on a scene from Apocalypto:

https://banagale.com/cinematic-canvas-ai-film-animation.htm

I’d love to improve the look of these things.

kodefreeze 31 minutes ago | parent [-]

Did you animate a 3d model of the car? or its a fully procedurally built animation?

bredren 2 minutes ago | parent [-]

It is a 3D-ish model being animated by a procedural motion system, rather than a pre-rendered/model animation.

The car started from a low-poly DeLorean glTF. I had the model rebuild the geometry into inline Canvas code rather than just dropping a model into three.js.

The flight itself is procedural: position/rotation, hover, pitch, wobble, flames, camera, etc. are all driven by code and can be scrubbed/debugged.

That link has a link to an interactive page where you can adjust the car’s path and when it reaches 88mph if you want to see.

It is not mobile friendly atm, though.

I would like to apply textures to the people and scenery in the gauntlet scene. Just haven’t had the time or tokens, as getting motion and pathing and camera angle right seemed the mvp.