| ▲ | PiXeL161616 4 hours ago | |
Never found a way to do this per-pixel in a shader, Bridson's needs the active list. Ended up hashing cells and jittering inside them instead. | ||
| ▲ | setr 3 hours ago | parent [-] | |
TFA links to PixelPie as a GPU implementation https://www.cs.umd.edu/gvil/projects/pixelpie.shtml | ||