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haunter 6 hours ago

Here is the source code of the last open source (MIT) release from 2008

Wonder if it can be built for modern Linux

https://web.archive.org/web/20080000000000*/http://www.dotpd...

superdisk 5 hours ago | parent | next [-]

Miguel de Icaza took that code and got it running on Mono back in the day, and a few months ago for kicks I compiled it and it still runs. Quite buggy though.

embedding-shape 6 hours ago | parent | prev | next [-]

> Wonder if it can be built for modern Linux

I think the question nowadays would be "What's the least amount of tokens I could use for making this build on modern Linux?", with any amount of tokens, there isn't much you couldn't do with enough time.

seki285 3 hours ago | parent [-]

No, the question is "Wonder if it can be built for modern Linux" not "Wonder how much slop I can generate".

embedding-shape 3 hours ago | parent [-]

> No, the question is "Wonder if it can be built for modern Linux"

But of course it can, anything is doable with enough time and resources.

gertop 6 hours ago | parent | prev [-]

Pinta is the continuation of this source, it already exists.

Macha 5 hours ago | parent [-]

Note Pinta was only ever a port of the engine, Pinta's UI is a from-scratch Gtk# clone. Given the compelling reason to use Paint.NET was arguably the UI, that's a pretty big drawback.

mminer237 4 hours ago | parent [-]

The UI is pretty similar. It's very intuitive for someone used to Paint.NET. Pinta definitely satisfies my desire for Paint.NET on Linux.