| ▲ | caconym_ 2 days ago | |||||||
So your claim is that it's actually impossible to implement "efficient" anticheat on Linux? That's interesting. But it's not the same thing as "the cost of overcoming this technical blocker is presumed to be higher than the loss of revenue they're incurring from losing your business", so I am not quite sure what point your comment is supposed to be making. If your point is simply that the publishers think this is a good business decision for them, that's obvious, because they're a business and they aren't going to make decisions they think are bad. But I am not sure how your muddled logic about feasibility feeds into that point. | ||||||||
| ▲ | rwz 2 days ago | parent [-] | |||||||
> So your claim is that it's actually impossible to implement "efficient" anticheat on Linux? That's interesting. This is absolutely not my claim and it's a pretty absurd interpretation of what I wrote. My claim is that there's ample evidence that anti-cheat on Linux happens to be a pretty hard technical blocker and multiple companies at this point have chosen to ban the platform outright and take a revenue loss over trying to overcome this blocker. This directly contradicts your claim of "obviously few or no hard technical blockers" existing. This does not imply it's impossible to implement. It implies that at this point implementing it would not justify the cost. This pretty much 100% matches the any reasonable interpretation of the term "technical blocker" | ||||||||
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