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thomasfromcdnjs 20 hours ago

I built sshfighter.com recently and pushed terminal graphics to the limit (with no kity)

You have to zoom out to get more pixels for it to look good (and press v to switch rendering engine if it starts off poor)

> ssh sshfighter.com

And instructions on how to do it are here -> https://github.com/thomasdavis/sshfighter.com/blob/main/docs...

(the homepage is ai generated, the real work is in the ssh server)

k7peak 11 hours ago | parent | next [-]

This is awesome. I did the same, sshwars.com [NSFW]. Mine is def not as graphic cool as yours but different game play.

OP: Amazing ascii world! I love old school terminal style everything.

wredcoll 10 hours ago | parent [-]

Site down?

mspreij 16 hours ago | parent | prev [-]

Uh.. that looks freakin' awesome. How?!

thomasfromcdnjs 15 hours ago | parent [-]

aha i've been hacking away at the terminal graphics over ssh for ages for months, the repo is fully open source.

the sprites aren't all the same size or as good as they could be but already spent too much $$ on sprites.

the sprites are just passed through algorithms that optimize for what text characters at different aspects would make them look good.

mspreij 14 hours ago | parent [-]

I was pretty proud of my Game of Life & Wireworld implementations for the terminal, with half-character resolution o.o; Guess I'll have to up my game and start work on Twin Cobra and Dune ][ clones.. now that I've seen it's possible..

Using sprites is clever :-) then I guess that's how these older games worked too.

thomasfromcdnjs 13 hours ago | parent [-]

would love to see what you build. i am working a ssh mmorpg, about to start working on the lore