| ▲ | pdpi 4 hours ago | |||||||
> This feels like the explanation for the Wii U, despite Nintendo obviously not being a startup of any kind. This is a particularly interesting example, because they followed up with the Switch, which is, in some ways, the diametric opposite of the Wii U. Arguably, what happened was that they had the right idea that the hybrid TV/handheld format was the right blue ocean play, but the Wii U failed by being TV first and handheld second, instead of handheld first and TV second. You could probably build a whole business strategy course on just this discussion. | ||||||||
| ▲ | CM30 4 hours ago | parent [-] | |||||||
That's very true, the Switch feels like an improvement on the Wii U concept in many ways. Though I feel the other big difference is that the Wii U Gamepad was highly limited in its capabilities. You could play games on it while other people watched TV or used that TV for something else, but you couldn't go beyond that. You still had to be close to the TV for it to function, and that usually meant being in the same room. The Switch being a hybrid console meant you could take the whole thing outside of the room if others needed the space, or bring it with you to events or places outside of the home. So, it solved all the same problems the Wii U did (playing while others used the TV), but also a ton of more pressing ones (taking the game with you while traveling/leaving the house, playing in other rooms/areas, etc). | ||||||||
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