| ▲ | mananaysiempre 18 hours ago | |
Muratori et al. like comparing speeds to (single-core) memory bandwidth (dozens of GB/s) and that’s a reasonable upper bound, but generally it seems to me that, unless you operate on huge elements and don’t do very much with them, you won’t get within an order of magnitude of it. Even if you think about RAM exclusively, the headline numbers are for sequential reads and things will slow down dramatically if you actually perform random accesses (IIRC, DDR5 is about as slow as DDR4 there in terms of physical time units, so much slower in terms of bus cycles). Meanwhile, in a real situation, you’re going to be bound by compute long before that. And I think you’re being unfair labelling my couple of examples “some arbitrary algorithm[s]”: my choice was indeed arbitrary, but it’s also immaterial. The general setup would be that you’re processing elements in a loop and that your iterations are serialized (as they usually more or less are before you get around to optimization). A loop body of even three lines of C is likely to have a latency of 5–10 cycles or so, and you’re running on a core clocked somewhere from 5 GHz (desktop) to half that (server). So the best you should expect is ~500 MB/s if your elements are bytes, ~2 GB/s if they’re 32-bit integers, etc. For very simple tasks (that are also somehow not susceptible to vectorization), it is possible to not lose this order of magnitude and get down to almost 1 cycle/element in scalar code, but that requires heroic effort[1]. | ||