| ▲ | SillyUsername an hour ago | |
I guess this is trolling, but I've never claimed credit for the traditional coding part. The unique bits I did do - Checked the specs for actual hardware limits, DMA and any acceleration - A magic dither based on my previous (normally coded) older projects (see GitHub) - Image width "compression" idea with loss reduction using sharpening and a slight aspect change. - Optimising DMA size chunking for optimal memory transfer. - A lot of actual manual testing, including sheer reduction, frame rate testing, and multiple resolution and different monitor tests (and I lost one - the HDMI port no longer works on my old Celcus) Failed experiments with: - using the onboard secondary controller to bypass the primary controller limitations - devising a hack that would use the vertical scan horizontally using monitor rotation - attempting an 8, not 16/32 bit desktop for higher performance (old school technique). - investigating non hardware hacks for overclocking the onboard chips. - fixing a KVM issue, that required multiple physical disconnects and reconnects to replicate, and a significant amount of weekend time. So yeah, vibe coded, because I'd never have been able to try these ideas in such a short timescale if I hadn't. | ||