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tialaramex a day ago

Sure, but the biggest reason to direct anybody to these videos is that they should actually make that video game they want to make, not just think about it - and so the fact that Handmade Hero just trails off and doesn't end up producing a finished video game is a problem.

The craftsmanship is dubious. I think it's a problem that people assume Casey knows what he's doing when so often he's like "We're doing it live" and Casey's hand coded solution is pretty bad whereas the thing which came in the box is very good. Casey understands Casey's version, and that's an upside if you are Casey but you are not. If the result was a finished game then hey, whatever, the game was finished and that matters. But that part didn't happen either, so then it's just like watching Tsoding or something.

ahaferburg a day ago | parent | next [-]

At some point I stopped caring about Handmade Hero because he just never got out of the global illumination rabbit hole. He should have followed that as a side quest, behind a feature flag. Maybe one week for progress on the game, one week for rendering experiments. He didn't seem to make much progress, and it just fizzled out as he ran out of steam. Finishing should have been a bit higher on the priority list. It was just not setting a good example from a project or self management perspective.

guitarlimeo 21 hours ago | parent | prev [-]

Well Billy Basso was hugely inspired by the Handmade Hero series and went on to make the critically acclaimed Animal Well because of it. That's enough of a win for that series in my eyes.

tialaramex 17 hours ago | parent | next [-]

Animal Well is a great game, there's a lot in there and I appreciate it when a game is deep rather than big but I don't see much connection there. Maybe it's like how "Maze: Solve The World's Most Challenging Puzzle" (a book I disliked immensely) inspired Tonda Ros to make "Blue Prince" a game which I enjoyed tremendously.

guitarlimeo 10 hours ago | parent [-]

Animal Well wouldn't exist without Handmade Hero, Billy himself said it in an interview. The first game architecture he made was RAII etc and full of spaghetti and then he actually followed Handmade Hero and started to getting somewhere.

bena a minute ago | parent [-]

To be fair, there's another adage that comes into play here: Build one to throw away, you will anyhow.

His second attempt, no matter how he made it, was made with the context of his earlier mistakes.

RAII doesn't lead to spaghetti code necessarily. If anything, "unity builds" would more encourage spaghetti as it's easier to reference anything else in your build.

andersonpico 18 hours ago | parent | prev [-]

animal well is such an incredible game and it shows how talented Billy Basso is in multiple disciplines