| ▲ | andyroid a day ago | ||||||||||||||||
Did it though? Most people young today probably never pressed a physical play/pause/stop button in their lives. Still, they get it. Some icons outlive their era, some don’t. > In the 90s everybody knew how a paper book worked I hope that’s still the case! | |||||||||||||||||
| ▲ | asddubs 19 hours ago | parent | next [-] | ||||||||||||||||
I guess even with the physical buttons you had to just learn that triangle means play and twin towers means pause | |||||||||||||||||
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| ▲ | thaumasiotes 20 hours ago | parent | prev [-] | ||||||||||||||||
> Did it though? Most people young today probably never pressed a physical play/pause/stop button in their lives. It's hard to call this an example of "skeuomorphism". Those icons were introduced on physical buttons with a certain meaning that everybody had to learn. They have exactly the same meaning on software buttons; the interaction that people have with them now is the same interaction that everybody has always had with them. This isn't a case of the software appealing to a visual metaphor that made non-metaphorical sense before the software. It was just as much of a metaphor originally as it is now. You might as well call the word "edit" a skeuomorphism in modern software because past software also had "edit" menus. | |||||||||||||||||
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