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dfabulich a day ago

+1. Most games, once shipped, completely disband their development team.

If you require game developers to even so much as recompile their game, they simply cannot do it. If you want the game to keep working, you have to guarantee ABI compatibility in perpetuity.

atmanactive a day ago | parent [-]

64-bit machines run 32-bit software just fine.

out_of_protocol a day ago | parent [-]

Tell that Apple and Android. I have 32 bit native software which can't run on modern devices at all.

atmanactive a day ago | parent [-]

I'm sorry to hear that. Could it be ARM related?

out_of_protocol a day ago | parent | next [-]

Apple dropped 32 bit support in specific OS version with no way to run it anymore sans downgrading the OS - so it's not hardware restriction

dfabulich 16 hours ago | parent | prev [-]

It's just to reduce the maintenance burden of backwards compatibility.