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somenameforme 7 hours ago

I think if you steel-man what I'm saying, what you're saying falls apart. 14 tokens per second was rare. It only dropped that low in one scenario where he had it single shot an entire game (flappy bird clone) from scratch, with different assets, all self created, and so on. It ended up resulting in the LLM doing stuff like plotting out a some odd 100 item long to-do list, requerying it repeatedly, and so on. And it succeeded.

Also as the video mentions, the guy wasn't very familiar with what he was doing, and so there are almost certainly various optimizations on the config side he could work out, especially as he was using a 5 GPU system, which default configs are probably not well optimized for.

But I think we've rapidly moving along the same path as image gen stuff. Local generation has gone from purely theoretic, to requiring supercomputers to run relatively incapable models, to where we are today - where with a fairly basic high end setup, he's comfortably running a frontier level model. There's definitely an argument for going local that's only growing stronger by the day.

millicentricism 5 hours ago | parent [-]

I agree it’s probably not representative token speed. But I do believe the overall observation holds: The monetary value of local inference is bound by the wall clock.

I agree that there are many other reasons than cost alone.