| ▲ | em3rgent0rdr 2 days ago | |
Right. Of course there is some overhead for using WebGL vs native OpenGL calls, but I think that's only noticeable for AAA games. Web audio's extra latency does make it undesirable only for things that require quick response, like realtime synths and maybe DAWs. Regarding libraries, I wonder if maybe there could be a cacheable package manager system for distributing wasm libraries to webapps. | ||