| ▲ | xerox13ster 9 hours ago | |
Gonna be honest, this got a click from me as a golang developer having just come from the terminal multiplexer thread and I fully expected this to be about developing voronoi cells in golang. I don't know Go well enough to even begin to conceptualize how deeply this changes the rules and interactions of the game, so I'm not going to be able to comment on the concept itself, but I bounced off the tutorial the first time and by the end of it had no desire to play a full game against a bot. Maybe if the tutorial had walked me through the beginning and middle of the match with the bot and engineered the match so that the tutorial scenarios appeared within that game, it would have felt like less of a committment to actually start a full game. | ||
| ▲ | igpay 8 hours ago | parent | next [-] | |
Thanks for the feedback - the tutorial is definitely dense. It existed a long time before the bot did, so it had to cover everything in one sitting. I think now though that you're probably right about an improved tutorial flow being mostly playing + some explanation. My takeaway from the past couple months is that the game is just kind of hard to learn. I actually felt the same way about trying to learn traditional Go - it was very daunting to start a game. Basically all of the players who have stuck around / joined the discord were already pretty familiar with Go, so I think it helped bridge that gap a bit. I've spent a good amount of time trying to figure out how to make the game more approachable, but it kind of seems like the core audience for now might just be people who already like Go. There also seems to be a lot of overlap with people who are interested in designing a bot to play, so I've open sourced some code to allow for that: https://github.com/csun/voronoi-go-rs Anyway, thanks for taking a look! | ||
| ▲ | wavemode 9 hours ago | parent | prev [-] | |
To be fair, a game of this only takes a few minutes. Probably best as a "learn by doing" type of thing. | ||