| ▲ | throw0101d 5 hours ago |
| I don't watch too many of those, and those few that I do are more 4X (Civ, Stellaris, etc), so that maybe that's why I don't notice it as an advantage for most of the content I see. |
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| ▲ | HPsquared 3 hours ago | parent [-] |
| If there isn't much movement, it's probably a modest increase in bitrate anyway as the codec will see that most frames aren't changing. |
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| ▲ | ErroneousBosh 3 hours ago | parent [-] | | At that, captured video of these things can be a total pain in the hoop to edit because OBS, Gamebar et al will write them as variable framerate files, only writing a frame with a suitably distant presentation timestamp when something changes. And this will make most NLE software shit its legs off. | | |
| ▲ | deepsun 2 hours ago | parent [-] | | Improve software? It's job is to serve video editors, not the other way around.
And it's a fun task, I bet there might be a dev or two who's working on that right now. And if someone is ready to pay for them, even better. | | |
| ▲ | ErroneousBosh 2 hours ago | parent [-] | | There is absolutely no reason for any sane video editing software to be able to read VFR files. It should, however, reject them gracefully but positively. |
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