| ▲ | Warnock: Harnessing GPU geometry amplification for vector graphics(dl.acm.org) | |||||||||||||
| 45 points by coffeeaddict1 2 days ago | 6 comments | ||||||||||||||
| ▲ | georgemcbay 2 days ago | parent | next [-] | |||||||||||||
Cool stuff, but they've been talking about this tech since at least SIGGRAPH 2012 (https://developer.download.nvidia.com/devzone/devcenter/game...) and AFAICT 14 years later its still just internal Nvidia-proprietary research with an occasional paper tossed over the wall. Must be a fun job to have. | ||||||||||||||
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| ▲ | HellDunkel 2 days ago | parent | prev | next [-] | |||||||||||||
Rive renderer seems to quite ahead but the GPU triangulation part is still interesting. I wonder how this would compare to rives approach in benchmark. | ||||||||||||||
| ▲ | 2 days ago | parent | prev | next [-] | |||||||||||||
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| ▲ | 2 days ago | parent | prev [-] | |||||||||||||
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