| ▲ | pxoe 2 hours ago |
| Background removal is really useful though, saves a bunch of time. Unfortunately, some of the regular paint tools like eraser don't erase in a smooth antialiased way and just end up looking jagged (also only a square shape for eraser...no eraser brush mode unfortunately), so it ends up being a better looking option (well, when it works properly, which it does often enough to be useful). For whatever reason a bunch of tools and transforms (scaling, rotating), just produce such garbage jagged looking results, it's not serviceable even for those basics. |
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| ▲ | razster an hour ago | parent | next [-] |
| I've been using ComfyUI to do fine background and watermark removal. Might take a look into that as an alternative. Run Flux.2 Klein or Comfyui's own workflow. |
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| ▲ | pxoe 43 minutes ago | parent [-] | | Key point, saves a bunch of time. Copy, paste, click button, done in three seconds. The app is also just there, preinstalled. It's great precisely because it doesn't require "looking into" anything. Yes, there's a bunch of other apps and services, but that's all besides that point. It also works pretty much on any pc made in past decade and half without crazy gpu/vram requirements for a relatively miniscule task. |
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| ▲ | cj an hour ago | parent | prev | next [-] |
| Pixelation was a feature back in the 90’s and 2000’s. But yea, I guess it’s a bug in 2026. |
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| ▲ | pxoe an hour ago | parent [-] | | It's been a "bug" for several decades now. Not everything was of shitty jagged quality in either 90s or 00s. Particularly when using some more capable image editors. | | |
| ▲ | cj 35 minutes ago | parent [-] | | If you’re actually intended to Paint in MS Paint, as in create things from scratch, you need to limit the upper end of quality for it to be usable. Otherwise you might as well use photoshop. (But no I’m not kidding myself, I realize the days of using Paint to actually Paint are over) | | |
| ▲ | pxoe 19 minutes ago | parent [-] | | There's a bunch of smaller editors that don't have such problems, like paint.net for example. It's an arbitrary "limit" (accidental even) stemming purely from bad quality implementation of basic features, not from how basic that feature set is. |
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| ▲ | vunderba an hour ago | parent | prev [-] |
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