| ▲ | adamschwartz 4 days ago | |||||||
What an amazing resource. I’ve been building a vector editor that by default draws shapes with smooth curvature and shows the comb. [1] In addition to the four point types mentioned in the article, you get a new “curve” point type. I’ve also been making a font editor with the same drawing capability. [2] Both are free static web apps that use local storage and have import/export capability for SVG files (and OTF files for the font editor). | ||||||||
| ▲ | gadgetoid 4 days ago | parent | next [-] | |||||||
Well that’s wild because I had a disagreement with beziers recently and did a similar thing! [1] albeit with more madness and less polish. Driven by the a/s/d/f keys with find edges snap to reference images and curve fitting to construction geometry. Feel I should also call out Freyr’s videos for anyone who has missed them - continuity of splines [2] and the beauty of Bézier curves [3] [1] https://gadgetoid.github.io/asdf | ||||||||
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| ▲ | Fraterkes 4 days ago | parent | prev [-] | |||||||
I shouldn’t tell you this, cause I’m also working on a font editor, but I’d consider looking into Raph Levien’s Hyperbezier work | ||||||||
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