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joshstrange 2 hours ago

Ok, I've been running it for a couple hours and below are my thoughts. Please note that I do find it fascinating even if most of what I'm about to say is complaining about the parts I like less.

- Pipelines, not agents. Roles, not agents. I really don't like the idea of defined agents with their own prompt. I want to define roles and spin up N agents with that role. Furthermore I want pipelines "Plan -> Review Plan -> Approval Gate -> Develop -> Code Review + Fix loop -> QA -> Approval Gate -> Merge -> [Ship]". I don't like the work just bouncing around seemingly randomly

- Settings don't seem to save/persist? Or some of them don't. I couldn't let "Michael" spin up agents on "his" own and then randomly he did it even though the setting was still off. Settings has the normal LLM jank I've seen.

- macOS Notifications are broken, they send for any little reason, and then they don't send when you're actually needed. It's like each agent finishing a round causes a notification.

- Speaking of missing notifications, the _most important_ screen to me is the "Ask Me" tab under "Michael", where they ask questions (more on that later) but there is zero indication that anything is waiting for you. You have to dig into it yourself.

- The "Ask Me" tab is great.... when it works. I've had to unstick agents or answer questions they were waiting on answers for

- Trying to be too cute, it was cute for a minute, now I don't care (and I _love_ The Office). I want a more utilitarian view. I want to see questions, plans, be able to inject new ideas, and a small overview of what each agent is doing. I don't need half the screen taken up with a "game ui".

- Why no clear? I don't understand at all the idea of them keeping context. Maybe I'm missing something and I shouldn't be using persistent agents except for more persistent jobs (like Michael's?).

It's an interesting concept, very "Gas Town", and it make me want to write my own that does more of what I'm looking for but I don't have the time (or tokens) currently to take on another project. My current best approach of herdr+6-10 Claude Code sessions feels like it works better than this and keeps me close enough to the decisions I want to make.

joshstrange an hour ago | parent [-]

Some more observations

- It seems like letting Michael spin up things is the prefered pathway instead of defining a bunch of agents.

- The Ask Me really needs some love. The "X/N" display doesn't make sense to me, I started on "5/5" and as I answered the questions it went to "4/5" -> .... "1/5", I'm not sure if the questions were asked in the wrong order or what. Additionally, it really needs some UI improvement for things like when there are options (and recommendations) it should show as multiple-choice (ALWAYS with a way to add an additional note, this annoys me about Claude Code today).

- Why tell the agent you spin up it's not interactive? I really think instead you should hook the AskUserQuestion and proxy that up to Michael and/or the Human directly. I _want_ to see and answer all the questions. Maybe a first pass with an LLM to see if we already have the answer?

- I still feel lost in what's happening and have to dig into agents too often to understand what has been farmed out to them. A LLM-generated summary of their task showing under their name would be nice. The Tasks board is nice but I think it and the "Ask Me" should be global tabs instead of nested under "Michael"

- Triggers seem cool, I don't have a use for them yet but I think this Claw + Agent Harness path is the correct one.

- I keep needing to unstick agents, like Michael, for things asked in the terminal that didn't get put into "Ask Me" or alert me in any way

Semi-related, I'd love some kind of SDK/library to abstract the "control XZY Agent" while being able to expose the raw agent to make writing agent harnesses like this easier. I've been playing with a little agent loop but I often wish I could have it spin up/manage a Claude Code instance and control it (I know it's possible but it's finicky).