| ▲ | trencedamp 2 hours ago | ||||||||||||||||||||||
What a great read. Thanks for posting this! > Pirates essentially changed the studio's whole identity, something that was incredibly hard to do even in those days. There are indeed very few examples I can recall of a game that completely changed a studio, but one that comes to mind is Worms. Team 17 mostly made top down shooters and fighting games, until they released a silly trajectory shooting game inspired by the ancient basic game, Gorilla. That was such a massive success they mostly only made Worms games after that | |||||||||||||||||||||||
| ▲ | Gareth321 2 hours ago | parent | next [-] | ||||||||||||||||||||||
Worms were such great games. I just had a look at what Team 17 is up to now and [they're doing surprisingly well.](https://www.team17.com/) Some great games in their portfolio. Epic also did really well changing with the times. From Jazz Jackrabbit to one of the largest developers in the world. | |||||||||||||||||||||||
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| ▲ | krige 2 hours ago | parent | prev [-] | ||||||||||||||||||||||
Nitpick: not Gorilla.bas; it was the actual OG, Artillery. Prototypes, which used sprites ripped from Lemmings, were even named "Lemartillery". And the creative bankrupcy of T17 is a whole another topic. I would rather suggest that they lucked into Worms when Davidson approached them by happenstance, and would not survive otherwise. | |||||||||||||||||||||||
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