| ▲ | bsammon 2 hours ago | |
The discussion here reminded me of the "Cruelty Scale" (https://www.ifwiki.org/Cruelty_scale) It was originally created specifically in relation to text adventure games, but seems appropriate to a broader range of game types. The rankings are based on criteria like how far the game lets you go after making a get-stuck choice before you realize you're stuck, and whether that realization comes with clear information about what the wrong choice was. | ||
| ▲ | johnxianren 13 minutes ago | parent [-] | |
The delay is the real killer. You don't realize you're driving off a cliff until you’ve already hit the ground. | ||