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DonHopkins a day ago

>"I definitely have mixed feelings about this," he wrote about his retirement. "I mean, there are three games in particular I’d still like to make. One is very big, one is very small, and one I don’t know how to make, which scares me." -Warren Spector

I hope he figures out how to make it once it finally becomes possible, and comes back!

Will Wright said this at the closing his 2005 Spore GDC talk:

>A lot of the games I've worked on, I've always had obstacles -- usually trying to convince other people it's a good idea, or it'd be sellable, or whatever. When I look back on this idea, the biggest obstacle I truly had was making myself believe that we could build the game. My own imagination was the biggest bottleneck. Once I truly believed that this game was buildable, it proved to be actually quite easy to con- I mean, to persuade the rest of my staff and the executives and everything that we could do it.

>So I'd encourage all of you: if you've got some totally weird idea that is just so far outside the box that you think there's no way that would work -- go back occasionally and revisit those ideas. Because you just never know where they might lead.

>-Will Wright, The Future of Content, GDC 2005, 1:00:57

https://www.youtube.com/watch?v=ofA6YWVTURU&t=3657s