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parineum an hour ago

> the launch was beyond super crappy, and "turned it around" is underselling it.

Everyone says this and I really disagree. It's been a year or so since I last play but I have been playing off and on about every year.

Whenever I start a new game, it feels basically the same. Once I get into the universe, there are way more things to do but nome of them feel like they matter.

The game is a classic example of a mile wide and an inch deep. Every update just seems to bring a new system that feels, in itself, feels about as satisfying as the game did on launch.

Despite the valiant and admirable effort to continue updating the game (and for free), I still don't think it's come close to the game that was promised. It's still the launch game in my eyes; nothing seems to matter. I can just also build a base (or any of the other new features) that doesn't matter too.

It's a fun game for maybe 30 hours a year (300 hours!) and that's an accomplishment but I don't think it's come close to fulfilling it's original promise.

ch4s3 an hour ago | parent | next [-]

> there are way more things to do but nome of them feel like they matter.

In a lot of ways its Space Minecraft, so you have to make your own fun, your own stakes. If you don't like it, then you don't like it.

Capricorn2481 36 minutes ago | parent [-]

I can't articulate why, and I'm not even a big fan of Minecraft, but it honestly feels way deeper than NMS.

I think it's the fact that NMS has a lot of systems, but they are just separate, and they have a lot of limitations. Ships are separate from bases which are separate from freighters. They sometimes interact if it's explicitly coded, but nothing is allowed to be emergent.

In Minecraft I can put 100 nether portals in my basement if I feel like it, and I can set up a sheep farm in hell. I can pour water into my base and have a mini pool with fish. I can make copper golems that move items, and that opens a whole can of worms.

In NMS, it feels like I have no freedom to experiment at all. For that reason, it's been pretty hard to get into. Everything feels so baked in place. The only thing that really scratched that itch of mine was making big farming factories. But I was not interested after that.

squigz an hour ago | parent | prev [-]

This is totally valid and many people feel similarly. I wouldn't entirely agree that it's only an inch deep (this isn't Elite Dangerous for goodness sake) - but it's certainly sometimes harder than it should be to find the deeper parts of the game.

The Expeditions can really help with this, as they provide a more traditional linear, quest-driven way of going through the game.