| ▲ | parineum an hour ago | |||||||
> the launch was beyond super crappy, and "turned it around" is underselling it. Everyone says this and I really disagree. It's been a year or so since I last play but I have been playing off and on about every year. Whenever I start a new game, it feels basically the same. Once I get into the universe, there are way more things to do but nome of them feel like they matter. The game is a classic example of a mile wide and an inch deep. Every update just seems to bring a new system that feels, in itself, feels about as satisfying as the game did on launch. Despite the valiant and admirable effort to continue updating the game (and for free), I still don't think it's come close to the game that was promised. It's still the launch game in my eyes; nothing seems to matter. I can just also build a base (or any of the other new features) that doesn't matter too. It's a fun game for maybe 30 hours a year (300 hours!) and that's an accomplishment but I don't think it's come close to fulfilling it's original promise. | ||||||||
| ▲ | ch4s3 an hour ago | parent | next [-] | |||||||
> there are way more things to do but nome of them feel like they matter. In a lot of ways its Space Minecraft, so you have to make your own fun, your own stakes. If you don't like it, then you don't like it. | ||||||||
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| ▲ | squigz an hour ago | parent | prev [-] | |||||||
This is totally valid and many people feel similarly. I wouldn't entirely agree that it's only an inch deep (this isn't Elite Dangerous for goodness sake) - but it's certainly sometimes harder than it should be to find the deeper parts of the game. The Expeditions can really help with this, as they provide a more traditional linear, quest-driven way of going through the game. | ||||||||