| ▲ | dev0p an hour ago | |
"Sean we forgive you" became a meme for a reason. The fact that to this day they keep working on the game is truly noteworthy; they could have called it quits at any point in time, especially after NMS got good enough. Obviously it's not purely ego driven (if at all), so I wonder how the financial aspect plays into that narrative. I suppose the fact that it sold so much throughout the years gave them enough runway to actually work on it with no worries? And I suppose that people would be skeptical of a new game launch by this studio, thus dooming them to work on NMS for eternity... we'll see how Light No Fire's launch will do. | ||
| ▲ | noir_lord an hour ago | parent | next [-] | |
That and I'm pretty sure they are using NMS as a backport target to test systems for Light No Fire (which is an instant buy for me, Hello Games have completely redeemed themselves in my eyes). | ||
| ▲ | john_strinlai an hour ago | parent | prev | next [-] | |
at this point, i think they continue because of the goodwill it builds. as the other comment says, light no fire will be an instant buy for me because of the support they've given no mans sky over the last decade | ||
| ▲ | squigz an hour ago | parent | prev [-] | |
> so I wonder how the financial aspect plays into that narrative. I've been wondering about this for a few years now. Do they really sell enough new copies of the game to fund development of several new expeditions a year? I suppose they must, but it's still surprising - more so as the years went on. Honestly though, at a certain point, they could've started charging for the expeditions as DLC and I wouldn't have even complained. | ||