| ▲ | Razengan 4 hours ago | |||||||
For the last 2 weeks I've been trying to get Codex to "outpaint" a wonderful image it generated as placeholder art for a level background. After I increased the game's resolution, I asked it to increase the image's size while keeping the same scale and existing content, and gosh, it constantly keeps getting something wrong no matter what I tell it, even on Sol Max with the $100 Pro subscription. An organically-grown meat-based pixel-artist could have recreated the image and more within 2-3 days, in exchange for food and shelter. | ||||||||
| ▲ | dev_hugepages 3 hours ago | parent | next [-] | |||||||
I'm unsure why you're using an LLM to generate images. Don't we already have models (some made by the same company) that do this? | ||||||||
| ▲ | sscaryterry 3 hours ago | parent | prev | next [-] | |||||||
> it constantly keeps getting something wrong no matter what I tell it This 100% | ||||||||
| ▲ | thatcat 3 hours ago | parent | prev [-] | |||||||
did you try segmenting it first? | ||||||||
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