| ▲ | ben_w 2 hours ago | |
> But your point stands. Where are the amazing digital products/stuff? I get that it might take time to arrive as we scale up compute and learn new paradigms. But so much infra already exists (deployment pipeliens, everyone reachable on a smartphone) that we should be seeing something. I'm definitely seeing indie-sized games that appear to have had significant input from AI, though I'm not sure the balance between AI for coding and AI for assets. My experience attempting this directly suggests that the current level they work at can make very simple games as one-shots, but anything more than trivial will produce outputs only as good as the developer's combined willingness to put in effort tweaking things and taking it all one step at a time, and their taste about what "good" even is. I'm using spare credits to build and improve an isochrone map renderer, which I otherwise wouldn't have had time for (apart from anything else, I'd have had to become skilled in JS+wasm, somewhat of a pivot from iOS). This also requires taking it all one step at a time, having UX and UI taste. Having lived through GeoCities since before it was bought by Yahoo!, taste is… well. Most people make things that nobody else actually wants. | ||