I use them all the time. It's one of the nicest and cleanest features of D. It's an elegant way of:
1. grouping together strongly related functions that are implicitly private to the enclosing function
2. obviating the need to create a struct in order to pass common context to multiple functions
For an example, here's a tree walking function that uses a nested function for the recursion:
private void unrollWalker(elem* e, uint defnum, Symbol* v, targ_llong increment, int unrolls) nothrow
{
int state = 0;
/***********************************
* Walk e in execution order, fixing it according to state.
* state == 0..unrolls-1: when eincrement is found, remove it, advance to next state
* state == 1..unrolls-1: replacing instances of v with v+(state*increment),
* state == unrolls-1: leave eincrement alone, advance to next state
* state == unrolls: done
*/
void walker(elem* e) @trusted
{
assert(e);
const op = e.Eoper;
if (ERTOL(e))
{
if (e.Edef != defnum)
{
walker(e.E2); // this function is @trusted because of this union access
walker(e.E1);
}
}
else if (OTbinary(op))
{
if (e.Edef != defnum)
{
walker(e.E1);
walker(e.E2);
}
}
else if (OTunary(op))
{
assert(e.Edef != defnum);
walker(e.E1);
}
else if (op == OPvar &&
state &&
e.Vsym == v)
{
// overwrite e with (v+increment)
elem* e1 = el_calloc();
el_copy(e1,e);
e.Eoper = OPadd;
e.E1 = e1;
e.E2 = el_long(e.Ety, increment * state);
}
if (OTdef(op) && e.Edef == defnum)
{
// found the increment elem; neuter all but the last one
if (state + 1 < unrolls)
{
el_free(e.E1);
el_free(e.E2);
e.Eoper = OPconst;
e.Vllong = 0;
}
++state;
}
}
walker(e);
assert(state == unrolls);
}
Only one argument needs to be passed to walker(), because the other context data is accessible from the enclosing function.https://github.com/dlang/dmd/blob/master/compiler/src/dmd/ba...