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adastra22 an hour ago

How is MonoGame not a game engine? It handles graphics, input, main loop, etc. You can write simple games in a few hundred lines of code, just loading and game logic. Perhaps we're taking past each other.

bluefirebrand 37 minutes ago | parent | next [-]

> It handles graphics, input, main loop, etc

It kinda doesn't though

What it provides is the tools to build on top of to make those things yourself

dismalaf 40 minutes ago | parent | prev [-]

Game engines typically provide a LOT more than Monogame. For example, an editor, 3D renderer, scenegraph, etc... Monogame and Raylib do a tiny bit more than, say, SDL, but neither does anywhere close to as much as Unity, Unreal, Ogre, Filament, JMonkey, etc...