| ▲ | adastra22 an hour ago | |
How is MonoGame not a game engine? It handles graphics, input, main loop, etc. You can write simple games in a few hundred lines of code, just loading and game logic. Perhaps we're taking past each other. | ||
| ▲ | bluefirebrand 37 minutes ago | parent | next [-] | |
> It handles graphics, input, main loop, etc It kinda doesn't though What it provides is the tools to build on top of to make those things yourself | ||
| ▲ | dismalaf 40 minutes ago | parent | prev [-] | |
Game engines typically provide a LOT more than Monogame. For example, an editor, 3D renderer, scenegraph, etc... Monogame and Raylib do a tiny bit more than, say, SDL, but neither does anywhere close to as much as Unity, Unreal, Ogre, Filament, JMonkey, etc... | ||