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satvikpendem an hour ago

Isn't this survivorship bias? How many were successful in contrast that just used an off the shelf engine?

Regarding Source, Unreal, etc, that was back in the day when making an engine was much easier than today, due to lower player and graphics demands, which they then iterated on.

embedding-shape 14 minutes ago | parent | next [-]

> that was back in the day when making an engine was much easier than today

I don't know specifically about how creating game engines was back in the day with lower level languages, but I can hardly imagine it was easier than today. I don't know of many things that are harder today than ~30 years ago when I first touched a computer, everything seemingly is getting easier and easier. Especially creating games, and for sure creating game engines. I'm not complaining, I'm loving the Cambrian explosion of games and especially indie games, but I do think we're seeing more and more games and game engines being made because it is easier today, not harder.

dismalaf an hour ago | parent | prev [-]

> How many were successful in contrast that just used an off the shelf engine?

Yeah there's successful games that used an off the shelf engine but saying very few roll there own is plainly wrong when a bunch have. And that's without mentioning the whole flash era...

nomel 44 minutes ago | parent | next [-]

Around 18k indie games are released on steam per year.

Around 300 of those are successful, making over $1 million [1]. VERY few of those successes are using custom engines. Your list is probably close to complete, being far less than 1%.

[1] https://www.shanethegamer.com/research/indie-games-statistic...

an hour ago | parent | prev [-]
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