| ▲ | flyinglizard an hour ago | |
Meanwhile I can't really tell the difference between Fable and Opus for my tasks. I kinda think Fable does a better UX work so I keep using it for that because I couldn't be bothered to A/B them, but otherwise it's all the same and the model and effort are just feel good knobs I twist to still remain a load-bearing element. At least that's my honest take. | ||
| ▲ | dataminded an hour ago | parent | next [-] | |
Fable was amazing during the first preview. Once they added it back, the limits are too low to get anything done. I might use it in chat if I remember to select it once a month but don’t even bother to try and code with it. | ||
| ▲ | malexw an hour ago | parent | prev [-] | |
For the past 2 weeks or so I've been doing the A/B test, sending identical prompts to Fable 5 and Opus 5 to test their ability to produce design documents for new feature work. I've consistently found that Opus 5 produces more complete, accurate and "imaginative" designs than Fable, often finding design issues or nearby bugs that Fable 5 misses. However, that creativity means Opus seems to hallucinate more, while Fable's design is clearly based on the actual existing code. Or as Opus put it: "I hedged — [Fable] checked." By pitting them against each other I get much better design work, and then I've been happy to hand off the design file to Opus 5 for implementation. But some of the assumptions Opus 5 makes leaves me wary of relying on it too strongly. This might be fixable by prompting it to ground its answers. | ||