| ▲ | tancop 7 hours ago | |
raylib might do it in less lines. SDL is designed as a cross platform base layer to wrap in another framework not as something you should be using directly. | ||
| ▲ | Joel_Mckay 6 hours ago | parent [-] | |
I usually recommend the inexperienced do at least 1 project in godot: Then port it to UE if they are interested in skill reuse for future projects: SDL has a lot of issues, and falls into the "only if you must" category. Still better than .NET or Java in many ways, as spacial audio is easy in the mixer. =3 | ||