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tancop 7 hours ago

raylib might do it in less lines. SDL is designed as a cross platform base layer to wrap in another framework not as something you should be using directly.

Joel_Mckay 6 hours ago | parent [-]

I usually recommend the inexperienced do at least 1 project in godot:

https://godotengine.org/

Then port it to UE if they are interested in skill reuse for future projects:

https://www.unrealengine.com/

SDL has a lot of issues, and falls into the "only if you must" category. Still better than .NET or Java in many ways, as spacial audio is easy in the mixer. =3