| ▲ | GenerWork an hour ago | |
>Grok 4.6 produces stronger first passes on visual and interactive projects than we typically saw with Grok 4.5. Given a concrete product idea, it is able to establish structure and visual language for an application in one pass. As a designer, I'm always hesitant to believe these statements until there's independent comparisons between the old & new model, as well as comparisons to human made flows. Design can be so subjective that blanket statements like this seem almost useless. | ||
| ▲ | leerob 29 minutes ago | parent [-] | |
(I work on Grok) We've been working on teaching the model how to reason about great visual design principles. Obviously this is hard and somewhat subjective, but through a combination of writing down these principles (e.g. how to think about systems, not just "use this italic serif font on marketing pages"), and then creating a lot of data to pairwise compare designs/outputs, we've made a notable improvement over G4.5 and see a path to improving much further in the next model. | ||