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Syntaf 2 hours ago

> bad engineers were always a liability

This part of the article hits home for me. With AI, "bad" engineers can now amplify their "bad" engineering x10 across the organization. The most egregious of these cases for me is often long tenured engineers who have lost interest in the craft, creating a dangerous combination of having enough merit to ship but not enough interest to make what they ship _good_.

I am still a firm believer in garbage in -> garbage out, AI is only as good as the abstractions and contracts you put in place for it. I don't subscribe to the idea that AI generated code is fundamentally bad, just that people lack the right skills today to wrangle agents into writing good code.

Earlier in the year I put together a talk for my company on what the future of architecture & design means for us in the career, I'm very proud of it and will share here in case folks have their own thoughts to share on the topic: https://youtu.be/SIZrt9Rt05Q?si=W57eirniWmoSFeBu

RSHEPP 2 hours ago | parent | next [-]

This 100%. I just requested a hackathon for performance improvement (might be wasted effort).

We are pushing tons of code and now our CPU usage has grown exponentially over the past year because the bad engineers just ship whatever Claude gives them and do not think about the consequences.

Our biggest consumer of CPU right now is HTTP connection churn because engineers are creating new clients every request we handle. If the engineers would just think for a second, push back on Claude, even Claude would tell them this is bad. But they don't... Platform engineering is now 10x harder with terrible engineers and unlimited code machines.

Don't even get me started on ffmpeg usage, engineers act like the resources are unlimited.

notakio 4 minutes ago | parent | next [-]

When I worked at a particular fruit company in Cupertino, my boss had been asked repeatedly by the developer teams to provide a tour of the data center we'd recently finished building out, which housed the servers their code ran on.

He gave them a lengthy, grueling, hyper-detailed tour of the entire facility, encompassing the HVAC systems, electrical systems, network and computing systems, finishing with about 20 minutes where he had them stand inside a hot aisle that he was just outside of, giving a fantastic soliloquy on the importance of code efficiency, and the consequences of ignoring it. It was hilarious to watch from the comfort of the cold aisle, knowing full well what he was doing.

ryandrake an hour ago | parent | prev | next [-]

Exactly. For most of my career, bad engineers (or juniors who were earnestly learning) would struggle to even create output that compiled, let alone ran. And it would take them a long time to implement something poorly. So the blast radius from their incompetence would be limited. Today, a bad engineer can churn out ten thousand lines of garbage that actually compiles and runs, before my first cup of coffee. If not on a tight leash, they'll sink the whole codebase or inundate every senior person with garbage code review requests. The blast radius is unlimited!

palmotea 42 minutes ago | parent | next [-]

> Today, a bad engineer can churn out ten thousand lines of garbage that actually compiles and runs, before my first cup of coffee. If not on a tight leash, they'll sink the whole codebase or inundate every senior person with garbage code review requests. The blast radius is unlimited!

The term for that is "10x AI engineer." Anyone who has anything negative to say about such people is just jealous of their insane productivity and speed.

budsniffer952 19 minutes ago | parent | prev [-]

If your company has bad engineers cranking out 10,000 line PRs your engineering culture and product was already bad, I guarantee it.

RSHEPP 13 minutes ago | parent [-]

It's not the whole culture and product, it's specific teams that do it. And trying to push back on teams that are "producing" is not a simple task.

cube00 an hour ago | parent | prev | next [-]

> We are pushing tons of code and now our CPU usage has grown exponentially over the past year because the bad engineers just ship whatever Claude gives them and do not think about the consequences.

Sometimes this can be a death by a thousand cuts. Any individual change may not impact performance to a noticeable degree but when they're pumping out a 10x increase in commits it can be a slow decline.

Just look at how they're merging ~300 commits a week into bun.

https://github.com/oven-sh/bun/graphs/commit-activity

Shorel an hour ago | parent | prev | next [-]

That really sounds like the kind of people who will complain in university about being forced to study calculus.

Natural consequence: Then they never grasped the concept of computational complexity.

O(n) Vs O(n²)? They have n, what's the difference? Python is fast enough. The only thing that matters is shipping features fast! Features! Our competitor will have this next week, we need to write code fast, everything else is a matter of adding more compute, which we will pay with revenue!

soperj 17 minutes ago | parent [-]

computational complexity was never part of calculus. Calculus is the math of continuous change.

Shorel 2 minutes ago | parent [-]

I should add that text to the rant at my last paragraph!

pengaru a few seconds ago | parent | prev | next [-]

Mind sharing where you're at?

mirmor23 an hour ago | parent | prev | next [-]

If your company has sketchy process and minimal checks on the software quality, of course it naturally follows that they hire bad engineers as well. fortunately, that also opens up an opportunity to be a emergency leader with an eye towards promotion.

palmotea an hour ago | parent | next [-]

> If your company has sketchy process and minimal checks on the software quality, of course it naturally follows that they hire bad engineers as well. fortunately, that also opens up an opportunity to be a emergency leader with an eye towards promotion.

AI disease is encouraging "sketchy process and minimal checks on the software quality." QA has been eliminated from my team, and the QA engineers that are left have been declared to be developers now.

Gotta move fast, and I guess making sure the stuff we ship works was "slowing us down."

pydry an hour ago | parent | prev | next [-]

The bigger issue (I find) is that the pipeline for finding those engineers is completely fucked.

Hiring pipelines that tested the wrong thing have existed for years but the problem is magnified 10x when you test for something that weakly correlates with ability at best which an AI can do better than a human.

This is leading to stuff like incompetent junior-level engineers being hired as principals.

johnnyanmac 26 minutes ago | parent | prev [-]

>be a emergency leader with an eye towards promotion..

You assume those people haven't already left, been kicked out, or were hired to begin with. We're not in a rational job market right now.

soperj 14 minutes ago | parent | prev | next [-]

This has less to do with bad engineers than bad policies and procedures. You don't performance test before shipping to prod? you get what you get.

whilenot-dev an hour ago | parent | prev | next [-]

The handling of backpressure is such a good example to distinguish bad from good engineering. A good implementation even presents all the typical "clean" code indicators: DRY, KISS etc.

noncoml 32 minutes ago | parent | prev [-]

Sounds like bad management to me

swatcoder 31 minutes ago | parent | prev | next [-]

> > bad engineers were always a liability

> With AI, "bad" engineers can now amplify their "bad" engineering x10 across the organization.

Yup, and that's going to be the comeuppance for a decade of aggresive overhiring.

There are so many "bad engineers" filling the ranks now that in many teams and divisions there's not even anyone left around who can recognize them as such.

This was already manifesting as a rapid decline in software quality and worsening practices, and the amplification effect of AI is mostly going to make everything worse for a while as we wait for all these declining projects to buckle under their weight.

If you are a good engineer, it's a good time to work on small teams with other good engineers and rigorous practices. You can be using AI to amplify what you do (and probably should), but you need to be rigorously considering your processes and guarding yourself from seduction by blind-leading-blind hype you see on social media or in iconference talks.

cautiouscat 2 hours ago | parent | prev | next [-]

I think this point gets lost on people. A frequent argument I see in favor of vibecoding is: “well there’s also bad engineers”. In other words, bad code is already being written, so who cares if the LLM is wrong sometimes?

The issue is that with no reins, the LLM is a fire hose of bad code compared to the garden hose of bad code orgs had before. A good engineer, with a good model and harness will produce great stuff. A bad engineer with a good model and harness will produce something faster, but it will be worse.

skydhash 10 minutes ago | parent [-]

> A good engineer, with a good model and harness will produce great stuff. A bad engineer with a good model and harness will produce something faster, but it will be worse.

A good engineer, without LLM assistance, will still produce great stuff.

perrygeo an hour ago | parent | prev | next [-]

Rather than good or bad engineers, I'd focus on the quality of the idea. Every software engineer has good and bad ideas. Historically, bad ideas were kept in check by the effort it would take to code the implementation. With that barrier nearly gone, there's no friction - a bad idea in the morning gets deployed to prod in the afternoon. No thinking required!

So yes, garbage in -> garbage out, but framed in a way that makes it clear what is garbage. The ideas, not the engineer themselves :-)

This suggests we need to be doing more designing and planning; introducing that friction intentionally to make sure bad ideas get culled, viable ideas get refined. Critical thinking becomes the bottleneck; the quality of the idea becomes the deciding factor in success.

globalnode a minute ago | parent | prev | next [-]

seems a lot of comments below with disdain for "bad" coworkers. every industry has them, but if theyre objectively bad why not get rid of them? surely some periodic review would do that. how did they get hired in the first place? perhaps hiring managers are the "bad" employees.. or managers that let them go on not performing are "bad". or maybe your expectations arent aligned with reality? who knows? the worlds a complicated place.

CuriouslyC 2 hours ago | parent | prev | next [-]

Ironically, AI mitigates bad developers quite a bit. The architecture/design is coming from above bad devs (in a functional org), and AI tends to write less sloppy code than bad devs, and test/validate it more rigorously.

mjr00 2 hours ago | parent | next [-]

I don't agree here. Yes Claude is great at following patterns, and for very standard tasks (e.g. "add this HTTP handler" which can copy existing patterns for database transaction management, session management, authentication, etc etc) it does great! The problem is that when you do something that doesn't quite fit int an existing pattern, Claude will optimize for solving the task at hand, producing code that doesn't use a sensible architecture. Doing things like checking user credentials or establishing a database connection deep in domain logic.

If you're a good dev, you can totally prompt Claude to not do this and correct itself, that's not an issue. The issue is that bad devs won't even notice this is happening in the first place.

stackskipton 2 hours ago | parent | prev | next [-]

Strong disagree. A lot of AI development still requires good engineers to keep tight leash on it so I'm seeing more bad developers create a feature until we need to iterate on said feature and we find AI did such a bad job that it becomes extremely difficult to do so.

whateveracct 2 hours ago | parent | prev | next [-]

AI is very good at making the bad dev's PR look plausible and be green in CI. And thus, merged.

jayd16 an hour ago | parent | prev | next [-]

Less sloppy in that it's clean and consistent looking but much more sloppy in the AI good looking non-sense way.

mohamedkoubaa 2 hours ago | parent | prev | next [-]

Jury is still out here

re-thc 2 hours ago | parent | prev [-]

> AI tends to write less sloppy code than bad devs, and test/validate it more rigorously

I've often had it test and benchmark against the wrong things = no test.

It also writes over-engineered code. So yes sort, maybe.

torginus 33 minutes ago | parent | prev | next [-]

I think the parallels with AI art are uncanny - nowadays people with zero artistic skill, vision or effort invested are capable of creating stuff that would've previously taken a master artist a solid week of work - doesn't mean any of that is good, but it does mean that the logic of 'if it works and looks good, it's good' is completely broken now.

matchagaucho 25 minutes ago | parent | prev | next [-]

"Okay. I'll create a loop and goal so it doesn't stop until it's checked that everything works."

This is where the quality magnification seems to be occurring.

Goal-driven loops can make good code great, or bad code worse.

jnpnj an hour ago | parent | prev | next [-]

I've seen a subtler variant of that. Since 2025 winter model improvements, low quality developers can now commit somehow decent stuff more regularly, but as before, they still don't own the solution space independently. LLM output is now larger than what they can envision and cracks will simply happen further away, only to be discovered by someone else later. It's strange everything changes so nothing changes phenomenon.

__turbobrew__ an hour ago | parent | prev | next [-]

The analogy I have heard is that LLMs are a force multiplier, so if you were a 2x engineer before you are now a 10x engineer, and if you were a -2x engineer you are now a -10x engineer.

la6479 an hour ago | parent | prev | next [-]

But sooner or later for AI to reach its true potential we need to have HOTL ie Human Out of the Loop. Meta prompting or using AI to develop the prompt by coaxing it to ask relevant questions , creating specs and going through multiple loops with LLMs - things like this can be a good start towards the final goal. Final means the over abundance of goods and services like the men of the millenium are suggesting us mere mortals will reach one day,. .. and work will be optional.

bobthepanda an hour ago | parent [-]

Alternatively, cutting out labor just results in mass poverty except for the moneyed few, and a new era of technofeudalism.

It seems pretty clear that the current crop of executives strongly prefer the latter scenario.

hn_throwaway_99 2 hours ago | parent | prev | next [-]

This is me to a tee. I think I'm a fairly good software engineer, and I loved building software and mentoring more junior engineers who I thought had both ability and a good attitude. I also think I was a pretty pragmatic engineer (I was not an "architecture astronaut"), but I did enjoy the craft of getting into the nitty gritty details of software.

The past 5-10 years or so saw me pretty beaten down though with software engineering, and AI was the final nail in the coffin that caused me to leave the profession in later middle age. I thought software as a business had "lost its way" from building great products with attention to detail to "how do we addict as many people as possible as quickly as possible". Think about the degradation in Apple software from say the "it just works" era to now.

With respect to AI, I'm not really against it, and I find it extremely valuable in my personal projects. I just feel in a large group/enterprise context that it's replaced a lot of tasks I actually enjoy doing with becoming an editor for what feels like a slightly inebriated junior developer. Or maybe it's better to say a junior developer on a mild amount of meth, because as you say this developer can churn out semi-but-not-fully-working code at an astonishing rate, and then I feel like it's often my job to mop the slop off the floor. Pass, not interested.

I feel lucky to have had my career during what I consider the golden age of software engineering, but I'd note I don't think that golden age lasted even a full career of one person.

SoftTalker an hour ago | parent [-]

In retrospect, the golden age was the pre-internet era. Some rose-colored glasses maybe, but as I remember it:

Paying for software was the norm, so it was more clear what the "product" was, and software writers had a direct incentive to write better software.

Updates could not be pushed out so you had to be pretty sure your code worked before you shipped it. Having to ship physical media to all your customers with a bug fix was very expensive. Any new release was a big deal, so you had to put some real thought into what features it should contain.

Stack churn was much slower. The feeling of constantly trying to keep up with a treadmill was much less.

Users, while often not technology experts, were a much more competent slice of people than the general public who showed up when they got internet service and a computer at home.

The only ads were in print in trade magazines or publications like Computer Shopper. Yes, people actually used to buy a magazine that was nothing but ads.

saulpw 11 minutes ago | parent [-]

You're right about those things, but you're forgetting that we had no source control, and almost all software was closed source. You took what you were given and you liked it, and you developed strong attachments to particular versions of software which you clung to well beyond its use-by date (like Python 2.7). MS-DOS 3.3 forever!

skydhash 4 minutes ago | parent [-]

We had version control in the 70s with SCSS and then RCS. They were primitive, but a lot of software were only a few files.

fennecfoxy an hour ago | parent | prev | next [-]

I have found this to some degree (even though I work with amazing people day to day).

It's much easier for people to pump out absolute garbage, you know the kind of "just get it done fast" slop that management types cry out for. And then they wonder why everything end ups broken, not being maintained etc.

And I think the contrast between good and bad code output is much more impactful. Someone can pump out 10x the bad code they used to before, never test it never read through it just push push push baby. And then for good code, sure it's increased my output for slop tasks like repetitive unit tests, but a lot of TLC and review is required for good code and I'd say I've had maybe a 2-3x speed up on a lot of things. But not 10x; you only get that when you don't give a fuck.

cindyllm an hour ago | parent [-]

[dead]

renegade-otter an hour ago | parent | prev | next [-]

I think for senior devs, some of us are legitimately jaded, especially if have been facing the same or boring problems.

I am just tired of typing and looking up syntax for every line of code.

This, however, is a slippery slope, and one has to be mindful of falling into cognitive surrender.

j45 27 minutes ago | parent | prev | next [-]

I'm not sure if it's replacing the middle class of software engineering, but I do feel it's generally true that the static approaches to middle class software engineering are evolving quicker than people are keeping up.

Hopefully when there's bad devs, there's a bit less making a mess where someone doesn't know better and as a result some amount of average or general best practices start happening.

This can be true not just for software development, but making a mess in anything, including a spreadsheet.

ThePhysicist 2 hours ago | parent | prev | next [-]

Maybe those engineers that don't care about making their solution _good_ are actually the good engineers, have you ever thought about that??? There are exceptions where quality really matters but most software shops build CRUD web apps where it's not really a good characteristic to obsess over the cleanest and most elegant details, instead you need to get the stuff the customer wants done!

I for one tend to care less about the minutiae of solutions implemented by AI as long as it gets the job done, I do care about architecture and design decisions and correctness and I have ways to steer and verify these when working with LLMs but I couldn't care less about it writing "good" code. Bad engineers also produce better results with AI at least when they're working in established frameworks, AI doesn't really need a lot of high level architecture input when designing or building a web app with a common stack, so as long as you're not working on something that's completely novel I don't think it will make a strong difference.

Maybe designers think the same way about the AI generated web designs I have Claude Code do for me but to be honest I don't care, I just know that before this tool existed it would have taken me weeks or months to come up with a good design and I would have to rely on prefabricated UI libraries and stuff like that or pay a designer tens of thousands of USD to make one for me, now I can get a (for me and my customers) perfectly acceptable and professional design within a few hours. So maybe I'm also a bad designer that amplifies my bad design taste 10x in my company, but the fact is the stuff ships and makes money and the customer is happy! And I can tell you customers or users don't give a shit about how good your code is, they only care if the software works and does what they want!

Syntaf an hour ago | parent | next [-]

Totally agree with your framing here, but that is also what I fundamentally consider "good" code -- it's code that solves the problem that your customers/business needs without making it _harder_ to solve the next problem.

There are valid situations where the best code you can write is code you never look at and throw out the next month; there are equally valid situations where the best code is well thought through and reasoned abstractions for an area you expect to become core to the business in the near future.

Kinrany an hour ago | parent | prev | next [-]

If you're writing CRUD, there's no excuse not to write it competently since you're not solving a new problem

jonnycoder 2 hours ago | parent | prev | next [-]

This is a great point. I find myself in the middle, where I appreciate and look up to past coworkers who were way better than me at attention-to-detail, but I have a tendency to focus on delivering actual results quickly with maintainable and easy to read code. A lot of engineering teams go into their own world on adhering to best practices with no eye on inefficiencies in the process that causes days of delay because it makes them feel better. I definitely believe in shift-left (findings bugs early saves a lot more time than finding them in production). I believe in balancing fast delivery with quality/process.

blub 20 minutes ago | parent | prev [-]

In my experience, those that can’t understand design in the small (code level) don’t understand it in the large (sw or systems architecture) either.

Doing the right thing for the customer is independent from good design and good code. It’s a problem of requirements and project management. This is an excuse some poor programmers use, that they can’t write good code, but at least they fulfilled the customer requirements :D

ok123456 an hour ago | parent | prev | next [-]

To everyone complaining about "slop" and "+20000 PRs," what kind of systematic quality assurance, test plans, and tech debt reductions were you doing before the "LLMpocalypse?"

Were you only relying on the difficulty of producing "working" from replacement skill/rate "software engineers" and their level of disinterest being the only real circuit breaker?

apsurd an hour ago | parent | next [-]

Trust actually does work that way though, the implicit and collective fuzzy agreement of “having my name on it”. Of course that ambiguity needs enforced automated checks, but reputation and one’s own integrity is not for nothing.

Generative AI breaks that agreement. It took me over a year to realize my previous CTO actually didn’t care too much about the system design he shipped . And the expectation was actually to just throw it away, have AI reimplement “what wasn’t working”. Use AI to ship, AI to learn what shipped, and AI to fix what shipped.

I quit because of it. Hell is working on other people’s AI code.

40 minutes ago | parent | prev | next [-]
[deleted]
jcranmer an hour ago | parent | prev | next [-]

We had a dedicated QA team and an extensive test base... which we fired to reduce headcount, and we've trimmed back because we don't have the hardware resources to run those tests sufficiently expeditiously.

fsnovask an hour ago | parent | prev | next [-]

Secondarily, the business itself is also driving the throughput increases by demanding more volume, but there is no accountability to them for asking for throughput at the expense of quality. They may also deny the engineering time to work on things that would stabilize quality that supports faster delivery because features earn money more directly than developing quality processes.

This isn't coming solely from engineers wanting to produce more stuff faster.

bcrosby95 37 minutes ago | parent | prev [-]

Quality assurance and test plans don't catch slop. They just test your code. It can't prove the absence of bugs.

In general, the way we still do it is: some basic static analysis finding anti-patterns, but the meat of it is, and always will be, code review. Except you can't review code at the pace AI generates it.

Where I work someone is still responsible for the output. We expect developers to examine the code the LLM produces before burdening someone else with it.

OutOfHere 2 hours ago | parent | prev | next [-]

What is A&D? Shouldn't it have been defined in your comment?

Syntaf 2 hours ago | parent [-]

Fair point! I edited my comment, A&D -> Architecture & Design

OutOfHere an hour ago | parent [-]

What about the video's title?

_fat_santa an hour ago | parent | prev [-]

My team is currently developing our 3rd product this year where 99% of the code is written by an agent. One thing I've definitely noticed is our problem solving hasn't stopped, it just moved up the stack to the "agent layer".

A big part of this is ensuring that a "bad" engineers can still write solid code and also investing in systems that make it easier for us to review code.

When it comes to writing code, we have this entire library of coding standards that we've moved from one project to another. It describes, sometimes in excruciating detail, exactly how we want our code structured, antipatterns, best practices, etc.

On the review side we have invested equally into skills that split up code into readable chunks, take screenshots of any UI changes for quick validation, and a whole battery of tests to ensure that we're not generating slop.

If you were to look at just our development process, you would conclude that we're very lazy engineers. We seldom write code by hand, we seldom ask for corrections and our reviews are more of a cursory look at the PR rather than a deep review.

But the real work is not in the "development layer", it's now in the "agent layer". Making sure the agent knows how to write solid code so we don't need to write code by hand, making sure it doesn't make dumb mistakes so we don't have to correct it, and structuring our review process in such a way where an engineer only has to take a cursory look at the code.

The key difference we noticed between the "old way" and the "new way" is the "new way" is way more scalable and we're able to move way faster than we ever could before.