| ▲ | pinkmoonx 5 hours ago | |
Never had success decimating in Blender. It’s WAY too many vertices. Unusably huge. Decimating ends up ruining the look of the model to get it down to a game ready size. Even a simple house model, or humanoid, using Decimate in Blender there is no way that will be even recognizable. | ||
| ▲ | avaer 5 hours ago | parent | next [-] | |
Have you tried meshopt? It depends a lot on the art, view distance, and tuning, but it works well for my use cases. (I agree with you about Blender though, I always hated Blender's simplify) | ||
| ▲ | nomel 4 hours ago | parent | prev [-] | |
Have you tried meshlab [1]? I've had pretty fantastic results reducing meshes from millions to some thousands. | ||