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| ▲ | cush 3 hours ago | parent | next [-] |
| Charge some number of dollars once. There's no service here, so why would we need a subscription? |
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| ▲ | hbn 3 hours ago | parent [-] | | Maintaining an app isn't free. You let it sit stale for a year or 2 and you'll get kicked from the App Store for non-compliance. Not to mention the developer account subscription is $99/year | | |
| ▲ | joenot443 25 minutes ago | parent | next [-] | | I’ve been at it over a decade now and still found the only reliable way to make money from offline App Store apps is good old fashioned paid apps, $2.99 being a nice sweet-spot. If you had customers buying last year, it’s likely you’ll have even more customers buying next year. If you stop maintaining your app, that stream of new sales almost immediately dries up. Offline mobile apps which charge a subscription are a very silly fad to me. The few that get away with it are being steadily edged out by someone else who wants to eat their lunch. I love the OP’s idea and absolutely see the use case. I also think it’s very promptable. My unsolicited advice is to strike while the iron’s hot at $0.99, because I’d be very skeptical if they’ll attract enough subscribers before getting starved out by copycats. | |
| ▲ | cush 3 hours ago | parent | prev | next [-] | | This is hardly convincing. A $99/yr fee and a once every 2 years update doesn't warrant a monthly subscription fee from every user. Eg a $9.99 app could cover those costs with a few dozen downloads | |
| ▲ | anigbrowl 2 hours ago | parent | prev | next [-] | | OK? That's just the reality of business. You launch something and then need to do marketing to keep getting it in front of people until word spreads around that your app is a must-have thing for whatever it does and you get a decent number of sales every month. In general, when I buy something I want to pay for it once and then have it. I don't want to rent or lease it, even if it's consumable. When I eat a restaurant I I pay for the meal when it's over; if it was delicious I might come back again. Even if I like it so much that I eat there every week, that doesn't mean I want a weekly subscription. | | |
| ▲ | hbn 2 hours ago | parent [-] | | You're using a device with an ever-evolving OS that constantly breaks compatibility. If you paid for it once and only got to keep the version of it as of when you paid for it, in a couple years the platform would remove your ability to use it. | | |
| ▲ | shibapuppie an hour ago | parent [-] | | That's their problem, not yours. | | |
| ▲ | dudu24 43 minutes ago | parent | next [-] | | Even when you paid for software in the Good Old Days it was guaranteed to be compatible with ONE version of your OS, e.g. Windows 95. When you upgraded Windows, you'd often need to buy a new edition. | |
| ▲ | ashdksnndck 39 minutes ago | parent | prev [-] | | If charging for a subscription causes the business to fail it’s their problem. Alternatively it could be what allows them to make a living. |
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| ▲ | bryceacc 12 minutes ago | parent | prev | next [-] | | demonstrably incorrect, it is very easy to find apps with "last updated" dates 2+ years ago. Paid example: https://apps.apple.com/us/app/a-dark-room/id736683061 | |
| ▲ | prmoustache 2 hours ago | parent | prev | next [-] | | users don't need the app to be maintained, just installed once. | | |
| ▲ | hbn 2 hours ago | parent [-] | | Yes they do need it to be maintained because they update their phone and any apps that don't keep up can no longer be used unless the dev does more work. |
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| ▲ | dawnerd an hour ago | parent | prev [-] | | What’s their LLM sub cost? That’s the ongoing cost plus App Store fee. Some expensive sub to save photos is just dumb. |
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| ▲ | vcanales 3 hours ago | parent | prev | next [-] |
| I think the less frowned upon way to charge is to just do it once. If the Apple store supports this, free trial + one time payment sounds like a good way. Don't optimize for freeloaders, as someone else said. If the app relies only on iPhone hardware and/or is not a live service, an account/subscription should not be required. Even non-devs might justifiably ask "why do I need a subscription for a camera app". |
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| ▲ | spockz 2 hours ago | parent [-] | | Halide asks for a subscription. Not entirely sure why yet. Yes, it is more advanced than the normal app. Also slower and I haven’t noticed any changes or improvements in the last two years. Maybe support for new features in newer iPhones. | | |
| ▲ | ebbi 2 hours ago | parent [-] | | They just released a major update, but it's not something I would pay a subscription for. I paid the lifetime fee in it's early days, but that doesn't unlock the new updates sadly. I use Analogue for day to day capture, and NoFusion and Moment apps for things I will want to edit later. All with one-time purchase. I don't mind paying for quality apps, but I do have subscription fatigue now. | | |
| ▲ | LoganDark 2 hours ago | parent [-] | | There is still a lifetime purchase for the new version, IIRC. I can see it in the App Store IAP section. (Which is so useful! Lets me filter for apps that have a lifetime option at all.) | | |
| ▲ | ebbi an hour ago | parent [-] | | Did not know that! Might check it out. Thanks for letting me know. But really been enjoying Analogue lately. | | |
| ▲ | LoganDark an hour ago | parent [-] | | Also, I just checked, I purchased Mark II lifetime and got Mark III for free. It's only Mark I users that didn't get it. Unfortunately it looks like lifetime users don't get access to the beta program for whatever reason. I guess they don't want feedback from those users. I tried Analogue too, but I stopped using third-party camera apps altogether because they all seem to suffer from an issue where if you lock the phone too quickly after taking a photo, the photo is lost forever. I lost so many photos to this that I knew I took. |
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| ▲ | anigbrowl 2 hours ago | parent | prev | next [-] |
| I don't think there's anything wrong with charging, even if you vibe coded it. You clearly put a lot of effort into the design and concept. As I said in more detail below, on a free tier I expect to be able to at least try it out in a normal way. a monthly limit of exporting 3 pictures (eg to look at on my computer or TV) seems like something a normal person would hit in the first 30 minutes of just exploring what it does. Now, I noticed you run it this way for 14 days, but I gotta say that on first view this was massively outweighed by the 3/month limit. subscription-wise, I just don't like them. If you are doing a ton of server-side processing, I'd rather pay on an as-needed basis. If not, I'd rather just Pay $19.99 (or whatever price you determine to be competitive in the market for photo apps). I see why subscription income would be nice to have for you, but for me it's a financial leaky faucet. In that case, I'd prefer to just go without because the app is a fun thing to have rather than a professional need. It also bothered me that it was described as a 'reasonably priced' subscription. If I don't see a $ sign and a number, I reflexively classify it as a scam even though rationally I know you're just testing the waters. I close or dismiss 10 or 20 things a day after a cursory glance into whether they're worth my time or money: fear of being ripped off (FOBRO) outweighs the fear of missing out (FOMO). |
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| ▲ | basisword 27 minutes ago | parent | prev | next [-] |
| I wouldn't worry - there are some customers you don't want (and that's fine). Apps require a fair bit of upkeep and I imagine a camera app will need testing/modifying to ensure it works with the camera in every annual phone release. If you want to capture people who don't want a subscription add a lifetime plan 2-3x the annual price. Almost nobody will buy it. People complain about subscriptions but back in the day the number of people that complained when an app with 99¢ and not free was also staggering. |
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| ▲ | newbie578 3 hours ago | parent | prev | next [-] |
| Don’t listen to him, people like that will always complain, yet will never upgrade or pay for your product. He does not have a problem with your price but the mere fact that you are trying to sell something. Devs are like that. Just differentiate signal from noise. Listen to your target audience not random internet comments |
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| ▲ | Angostura 2 hours ago | parent | next [-] | | I quite happily pay quite a lot for apps. The number I subscribe to is tiny | |
| ▲ | anigbrowl 3 hours ago | parent | prev | next [-] | | Wrong. I would definitely pay for this and was interested in it precisely because I just bought n iPhone. I spend $500-1000/year on software. But if there's a free tier I want to try out normal use patterns over the course of a week or a month, and I prefer one-time payments or token purchases to subscriptions. I do the latter only for my IDEs, and still don't like it that much. My objection was to the free tier only allowing one to export 3 images a month. That seems bizarre to me, since in course of trying something for the first time you might make 5, 10, or 20 images in an hour. If I'm running into a monthly limit in the first few minutes of using a tool, my immediate reaction is that it's something I can live without. | | |
| ▲ | sajomes 2 hours ago | parent [-] | | Nothing in the app is gated from day 1, you get 14 days of unlimited use before the choice of free vs paid is even presented, with no need to sign up for an official "free trial", so you have a good amount of time to make your mind up. I am also considering a lifetime unlock option. | | |
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| ▲ | sajomes 3 hours ago | parent | prev | next [-] | | Thank you, I think I've seen that from reviews for every paid app I've come across - still, happy to take feedback! | |
| ▲ | cush 3 hours ago | parent | prev | next [-] | | No way. Subscriptions make sense for services. This is just a regular app. | |
| ▲ | Forgeties79 2 hours ago | parent | prev [-] | | Nah man I’m not paying a subscription for a camera app that runs locally with zero need for cloud/servers/etc. beyond hosting their core product. I have paid as much as $50 for an app before (Artemis). After I buy it I am zero burden to them beyond occasional updates, which I have very modest expectations of. They are far more likely to get my money if it’s one time. I can’t imagine paying a subscription for a physical camera, let alone a camera app on hardware I already paid a lot for |
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| ▲ | IncreasePosts 3 hours ago | parent | prev | next [-] |
| So what you're saying is that you prompted Claude to produce the app for you and now you're charging for it? A bold move, but I wouldn't expect much returns before there's completely free apps doing the same thing |
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| ▲ | ajkjk 3 hours ago | parent | prev | next [-] |
| My suggestion is be generous and make a bit less money as the cost of making the world a kinder and more pleasant place. There's no rule that says you have to play ruthless capitalist. |
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| ▲ | groundzeros2015 2 hours ago | parent [-] | | We’re talking about an optional phone app. | | |
| ▲ | ajkjk 2 hours ago | parent [-] | | and everyone is suggested milking it for every dollar. it's gross. this attitude is why so many things suck. | | |
| ▲ | groundzeros2015 an hour ago | parent [-] | | I would select products and services which are aligned with your values rather than moralizing. |
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| ▲ | beachy 3 hours ago | parent | prev [-] |
| Make it permissive enough that 80% of potential users don't need to pay for subscription. 20% of a heck of a lot of people is still a lot. |
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| ▲ | 3 hours ago | parent | next [-] | | [deleted] | |
| ▲ | bdangubic 3 hours ago | parent | prev [-] | | do not do this please. if you have a good product, people will pay for it. if you don’t, you don’t. don’t optimize for free-loaders | | |
| ▲ | iAMkenough 3 hours ago | parent [-] | | correct. never optimize your product, just wait to see if it's a success or not. | | |
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