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qezz a day ago

> the totally new way of making games

> it’s a lightweight game engine, interactive development environment, a language

The statement is very strong and catches my attention, but I didn't find any useful details about the game engine itself on its website [1]. It feels like it's a wrapper around raylib, which is very welcome, but it's definitely not some innovative way of game development

[1] https://jinks.gg/

msephton 18 hours ago | parent [-]

It's not a wrapper around raylib; raylib is just one of several thin shells or platform presentation layers. Only the standalone desktop builds (macOS/Windows) use raylib. The macOS IDE renders the live game view with SpriteKit/RealityKit; the web player is WebGL2/wasm; Linux handheld builds use SDL2/GLES2; Wii uses SDL2 over GX; Dreamcast uses KOS.

The engine isn't the new part anyway—the way games are written is, which I'll say more about once things settle down. It's just me working on this, so I'm taking my time with the work and the rate of releasing information. But of the information on the website: I don't know of any other game dev tool that shows you theoretical maximum score based on the game rules, as one example of the type of things this new way provides.

And I'm not aware of any other engine that can hit these platforms, and there are more coming.