| ▲ | AshamedBadger56 4 hours ago | |
Video games are honestly a pretty bad example. 10-20 years ago, you'd buy your video game, and it was a complete item, that you owned and could play for as long as you didn't damage it. Once you were done with it, you could lend it to friends, or sell it and recoup a decent chunk of money for the next game you wanted. Now with everything digital only, you don't even own your games, your ability to play it is at the whims of mega-corporations. You can't resell it to recoup money, or lend it to a friend. Most games start on day 1 as essentially a beta, with tons of huge updates required to get them in a decent state, loot boxes, microtransactions, live service games taking over the entire market share, RAMmagedden driving up console prices post-launch, etc etc etc etc. They are definitely prettier now and have fancy lighting effects though. | ||
| ▲ | oneeyedpigeon 4 hours ago | parent [-] | |
> Video games are honestly a pretty bad example. 10-20 years ago, you'd buy your video game, and it was a complete item, that you owned and could play for as long as you didn't damage it. Once you were done with it, you could lend it to friends, or sell it and recoup a decent chunk of money for the next game you wanted. As I said to another commenter, that applies to many of the games I buy today. OK, not quite all since I do buy some titles digitally, but that is my choice. > They are definitely prettier now and have fancy lighting effects though. And are much better in terms of accessibility, quality-of-life in general, scope, etc. | ||