| ▲ | inigyou 2 hours ago | |||||||
You can't do that by applying random inputs to any single-chip GPU - it has far too much state. I can see that perhaps it worked on some of the early multi-chip cards - where one chip was a texture sampler, and so on. You'll have more luck reverse engineering the software driver first. They're not hidden, you can just open the driver files in Ghidra, the almost-universal tool for open-sourcing proprietary code. Hidden opcodes can be discovered first by just trying all the opcodes you couldn't discover any other way. You only need to go to the physical level if they're really hidden. | ||||||||
| ▲ | sigbottle an hour ago | parent [-] | |||||||
To be fair, Ghidra was released in 2019 and in general knowledge was still hard to find even back in 2010 I feel (well, compared to 2026 in the age of AI) | ||||||||
| ||||||||