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bsimpson 2 hours ago

I had the Mac version of Quake II.

They encoded the game as an audio CD, so you could toss the disc in a boombox and listen to the soundtrack when you weren't playing. Very cool!

nizmow 2 hours ago | parent | next [-]

This was actually just how CDDA music tracks worked in almost all CD games in the late 90s. :)

hamdingers 20 minutes ago | parent [-]

Tony Hawk's Pro Skater 1 and 2 got more play in my car than they ever did in my Playstation.

cosmotic 2 hours ago | parent | prev | next [-]

This was very common at the time. I suspect there was a technical reason, maybe freeing up the CPU and memory from dealing with music and offloading that to the CDROM drive.

vor_ 2 minutes ago | parent | next [-]

It was just a standard way to play CD-quality audio tracks (by actually playing CD audio tracks!).

formerly_proven 2 hours ago | parent | prev [-]

There's a reason you used to have a separate four-pin cable going from the CD drive to the sound card ;)

ColdStream 2 hours ago | parent [-]

Due to the way computers cost a fortune back then, you could skip huge parts of hardware changes in the space of a few years. I must have skipped over that part and jumped from no CD audio (or CD-ROM at all) to, everything over IDE.

Never knew about the 4 pin link.

ZiiS 2 hours ago | parent | prev | next [-]

Strictly speeking the was a seperate track with the game, the music was just in the native Audio CD format.

rzzzt 2 hours ago | parent | prev [-]

How many hours did you play when you found out you can dismiss the "computer updated" notification?