Remix.run Logo
gste 3 hours ago

There are more examples on the bottom bar of the screen. I figured it wouldn't be obvious enough.

Yeah, there's the potential for that. I have a concept of a "Demakefile" for implementation specific differences, if you want the art demaker to target specific art styles on specific platforms, etc.

But yeah a future enhancement could be, e.g. display more enemies or more sprites for more powerful systems. That's a grey area as I suppose it has to go in the declarative script (Demotic) and I'd have to make a distinction between more and less powerful consoles. Right now it's one script for everything