| ▲ | Making difficulty curves in games(davetech.co.uk) | ||||||||||||||||
| 18 points by hakkikonu 4 days ago | 4 comments | |||||||||||||||||
| ▲ | ComputerPerson 34 minutes ago | parent | next [-] | ||||||||||||||||
Difficulty settings, though. He mentions them only briefly (in this incredible article). Normal varies so much. As a "cozy" gamer, I want the standard setting to be something I can play without having to switch my context to to the internet for help or a guide. This was one of many triumps of Baldur's Gate 3: the difficulty settings make sense in how they translate to gameplay, and the default is fun. | |||||||||||||||||
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| ▲ | reactordev 31 minutes ago | parent | prev [-] | ||||||||||||||||
Experience curves are just as important. However, this article reminded me of this meme | |||||||||||||||||