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andai 5 hours ago

Nice. Most of these colors look right to me, but I'm also seeing green, blue and purple? If you're curating colors from the space manually then it's not a problem.

"Only realistic colors" would be a different problem. And I'm not sure if there's a way to solve that problem without excluding some real colors too.

(Maybe if the colour selector was a different shape? I don't know much about color spaces.)

automatoney 5 hours ago | parent | next [-]

Yes absolutely right on - I mention much deeper in the page that in a picker UI you can use a bigger range, but that in a generation context you might want to be a bit more selective. I go into it a bit more when I explain what R^2 is.

"not sure if there's a way to solve that problem without excluding some real colors too" - 100% right on that too. A big part of this work was to define a way to tweak/improve the equations in order to approach a solution to these issues - part of my hope in sharing is to get more eyes and brains thinking about this and proposing improvements!

compass_copium 5 hours ago | parent [-]

I would have "show sphere" on by default--this kind of threw me at first, too.

This is a really nice project. Great work and a great write-up. Thanks for sharing.

rsynnott 3 hours ago | parent | prev | next [-]

> blue

You'd be surprised: https://en.wikipedia.org/wiki/Argyria

richiebful1 5 hours ago | parent | prev | next [-]

Reducing the R^2 value to ~1.5 excludes skin colors that are extremely blue, green and purple. That seems to be a happy medium between including real outliers and excluding colors like green.

wongarsu 5 hours ago | parent | prev [-]

If you drag the bottom slider all the way to the right you only have plausible skin tones. Drag it all the way to the right and you can match skin tones for orcs, Na'vi and djinn